Donning and Removing Armor
Tribal armor looks heavy and cumbersome, but in fact it is extremely collapsible when not being worn and weighs far less than it appears to. Peltast armors can be carried in a duffel bag or small suitcase. A Hoplite can only be carried in a duffel, and is somewhat awkward to maneuver easily. A small person could not carry it without the help of a T-grav porterclip. Myrmidon-class armor is definitely too heavy to be carried by one person without assistance.
As I mentioned earlier, all tribal armors include microservos and memory-plates that open and close the armor along designated seams. A person simply steps into Hoplite or Myrmidon armor and it seals up around her. A Peltast is usually donned one piece at a time after decollapsing it, as though it were normal garb. Nanoseals close the seams tightly and only open to a sequence of touch commands, though these can be activated by the wearer very quickly if necessary. The armor's fit is typically snug to allow for the best somatic feedback, but light clothes can be worn without reducing the control efficiency to wholly impractical levels.
An armor's headgear will automatically bind back the warrior's hair (if any) so as not to interfere with control systems. As the neural interface synchronizes, the wearer will feel a minute twitch from the armor's servos as they run through a brief test sequence. Then the warrior's vision will blur momentarily as the optiks come online. As with standard Imperial HUDs, microlasers paint the data displays directly onto the wearer's eyes.
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